![]() There's no room for innovation in the landscape - you're sprinting across childhood memories like Sonic 4 never happened.Īnd as you sprint, spinning into enemies, grabbing handfuls of rings, and leaping over the various spikes and pits, you're building up your 'Dash Meter'. The green rolling hills, crab-shaped enemies, heavenly blue skies, and massive number of gold rings are all here. You'll pelt along runways made up of familiar Sonic-themed sights. ![]() Swiping 'down' puts Sonic in one of his trademark buzzing spins, and swiping 'up' makes him leap over obstacles. Sonic Dash eschews the tilting formula of Temple Run and opts for a three lane track which you swipe yourself across. It won't change anyone's opinion of Sega's fading mascot, but will probably keep you entertained anyway. The result is an endless-runner with some of the charm of early Sonic titles and a handful of fondly remembered tunes. Here's a game where you don't even have to push forwards any more. ![]() The precision platforming of the classic 16-bit games has long since been abandoned for the illusion of speed, and Sonic Dash is the ultimate outcome of that shift. Sonic Adventure, often heralded as the last great escapade of the spiky speed freak, was to all intents and purposes a game about pushing 'up' on a joypad for five hours before helping a cat catch some fish. Modern Sonic games have never been big on player agency.
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